Pathtracer


A real-time pathtracer I have been working on in my spare time. Loved working on it and also learned a ton.

Every object has a material with uniform values. Values currently supported are:

  • Color
  • Roughness
  • Metallic
  • Emission

Stuff that I have implemented:

  • Ray-sphere intersection
  • Ray-cube intersection
  • Ray-plane intersection
  • Depth of field

Realtime shader:

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