I worked on stochastic texturing. This means trying to remove repetition from textures that get tiled a lot.
If you are interested please read the blogpost here:
https://playerunknownproductions.net/news/stochastic-texturing
I worked on stochastic texturing. This means trying to remove repetition from textures that get tiled a lot.
If you are interested please read the blogpost here:
https://playerunknownproductions.net/news/stochastic-texturing
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