A real-time pathtracer I have been working on in my spare time. Loved working on it and also learned a ton.
Every object has a material with uniform values. Values currently supported are:
- Color
- Roughness
- Metallic
- Emission
Stuff that I have implemented:
- Ray-sphere intersection
- Ray-cube intersection
- Ray-plane intersection
- Depth of field
Realtime shader:
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